![]() ![]() Released in 2013 for the Wii U, Mario Kart 8 was an instant hit as customers flocked to continue the exciting kart racing experience they had enjoyed with previous Nintendo consoles. Released on the Nintendo Wii U as Mario Kart 8 and Mario Kart 8 Deluxe on the Nintendo Switch, this is Nintendo’s greatest kart racing game of all time. It’s this takeaway that helps Terraria succeed in that the game is almost never the same play-through twice. Offering a very retro vibe with its 16-bit looks, players start in a procedurally generated world where they have to immediately interact with the basic tools they are provided.Īs a sandbox game, the sky’s the limit in how you interact with NPCs, tweaking your character’s look, as well as how you approach the environment around you. Terraria’s gameplay heavily centers around a 2D sandbox style of game that is somewhat reminiscent of Minecraft in that you must build, craft, battle, and survive. Selling more than 44.5 million copies since its release in 2011, Terraria was a hit right from the jump as it sold more than 200,000 copies in its first week and, by the end of its first month, sold over 432,000 copies. I still have yet to beat three of the 14 bosses that are now in the game ( Terraria got its start with just three bosses, so we've come a long way indeed), which means that if I want to see all that the game has to offer – and I do – I have quite a bit of playtime still ahead of me.Perhaps a surprising entry on this list, Terraria isn’t the first video game name many might think of when looking at the list of the best-selling video games worldwide. Despite the fact that Terraria's content has been doubled two or three times over in the eight years since release, it still only costs $10 – a very rare sight here in 2019, where major publishers are intent on squeezing every penny out of players as they can, goodwill be damned.Īccording to Steam, I have 740 hours in Terraria and I'm still 18 achievements away from unlocking all of them. For those of us who were around in the early days, it can be difficult to remember what Terraria was like in 2011, but the launch trailer embedded below might bring back a few dormant memories for Terraria veterans – compare that to the Journey's End trailer above to see just how much Terraria has changed over the years.Īll of these changes and additions were implemented as free updates. ![]() These content updates have vastly increased the number of items in the game while at the same time overhauling sprites adding new biomes, enemies, and bosses and making a ton of quality of life changes. The fourth and (supposedly) final content update, Journey's End, is scheduled to ship out in 2020. What's the driving force behind Terraria's success? It's the same thing that drives my love for the game: not only is Terraria a lot of fun to play, but throughout the past eight years, Spinks and his team at Re-Logic have been periodically delivering massive content updates for the game. If you look at the game's store page on Steam, it has nearly 300,000 user reviews that have been "overwhelmingly positive," which is no small feat. ![]() Though it got its start on PC, Terraria is now available on every modern platform, and back in May, Re-Logic (the company Spinks founded in 2011 to develop and publish the game) announced that Terraria had sold more than 27 million copies. Combine that exposure with its $10 price tag (along with the fact that TotalBiscuit and Jesse Cox returned to the game at various points afterward), and Terraria had all the makings of a successful indie game.įast forward to 2019 and I'm guessing that there are still days where Terraria creator Andrew Spinks thinks he's living a dream. I think Terraria received its first big hit of exposure when YouTubers TotalBiscuit and Jesse Cox recorded a long series of videos that documented a co-op playthrough of the game. ![]()
0 Comments
Leave a Reply. |